![]() Clock – The reference memory clock frequency.Bus width – Maximum bit width of the memory bus utilized. ![]() Bus type – Type of memory bus utilized.Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform.Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh.Pixel - The rate at which pixels can be rendered by the raster operators to a display.Core clock – The reference base and boost (if available) core clock frequency.Core config – The layout of the graphics pipeline, in terms of functional units.Die size – Physical surface area of the die.Transistors – Number of transistors on the die.Average feature size of components of the GPU. Architecture – The microarchitecture used by the GPU.Codename – The internal engineering codename for the GPU. ![]() ![]() Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics.
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